![]() ![]() This means that the goods will be random, but weighted. Nevertheless, the distribution takes into account the weighting of represented eras, which means that if a guild has mostly members of Space Age Mars, then it’s most likely to see Space Age Mars goods as costs.” If a guild has two members, one in Iron Age and one in Colonial Age, then only goods from those two specific ages will ever be asked for. ![]() “Only the eras that are represented in a guild will determine the costs of province buildings. This is straight from the Inno Games forum on what goods will be required for the buildings: How much of each good it will use though is the tricky part. GE also uses those higher eras, but again at very minuscule rates. Unlike GvG, there is currently no use for medals (but that may come, you never know). Unlike GvG, GBG is going to make use of the higher eras in the treasury (AF, OF, VF, etc) that GvG simply doesn’t have maps for. GBG is more like GE in that it matters what era your players are in. GvG guilds usually already have folks farming goods into the treasury, but in their case it’s commonly targeted to whatever era they’re working in. The cost for GE is a pittance for what the cost of GBG will be and heaven forbid you do all three (GE, GvG, and GBG). Having a steady flow of goods into the treasury is going to be important now. Costs add up over time, and just like that credit card bill full of $10 purchases that suddenly is $1,000 and accruing interest at an alarming rate, it can sneak up on you until you realize that you’ve overspent the treasury just a little too late. ![]() It’s a real pitfall if you aren’t careful, but that’s why only those with permission from the guild founders or leaders will be able to do this.Īny GvG guild leader will tell you how easy it is to quickly deplete a guild treasury without noticing. You need to have the goods in the treasury to fund these buildings, and you’re going to need to fund them for almost two weeks at a time. The real kicker is the cost for them, though. Buildings are important because they can change the flow of the map, or the flow of your victory points (or both). Ah yes, the biggest nuance to the strategy of Battlegrounds: the buildings you can place on the sectors. ![]()
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